Ident Update #3

Today I have begun the production for the animated scenes. I have been using a draft project file so I can get to grips with shaders, physics and other settings that may be needed while I work on the main project file. Screenshots have been taken and will be posted in this post and future posts.

This screenshot is the scene settings. I turned up the sampling for render to 250 so that the render will look high quality when I need to render the video. I also turned on bloom which will make light in the screen glow. And screen space reflections which make objects with specific materials (the ground for example will have a glossy material) reflect light.

This screenshot is changing the world setting. I changed the colour of the world to black to make the background of the Ident black.

This screenshot is showing the use of the Array Modifier which duplicates the origin object to the number of times the user specifies. In my case, I chose 5 times so the cube was duplicated 5 times while remaining one object.

I then used the array modifier again to duplicate the object again and change its offset to Y = 1 & Z = 1 to achieve the steps look.

I then selected the bottom of the model and extruded the bottom faces to the ground to extend the height of the steps object

I then added the five cubes and placed them where I want them fall from.

I then applied the rigid body physics to the cubes and the ground.


Although collision collections where not set up at the time so the cubes would collide with each other. Putting them into separate collision collections would make sure they won’t collide with each other although some cubes would phase through the ground because the ground was only in one collision collection. I then added the ground to all collections. The cubes would then fall to the ground without moving all over the place and hitting the ground perfectly.

Next step was to add keyframes to the dynamic settings in the rigid body section for each cube. The dynamic setting is a setting which turns on the simulation for each object. When dynamic is off, the cubes do not move, and the simulation does not begin. When it is on, the simulation starts.

Each cube would start to move every 15 frames until the last one had fallen.

Once the rigid body was setup, it was time to light the scene. I used two area lights at the side of the camera to light the main objects of the Ident.

I then made a material for the ground which was a glass material so that the ground was reflective for the future.

I gave each part of the steps a separate colour which would be used to separate the videos in post- production. Although I changed the material to an emission material. This material would make the colours glow more instead of looking dull as well as making the ground reflect the colours more.

I then added keyframes to change the colours from black to its specified colours as the cube fell to the ground.

I then added motion blur to the scene and rendered the animation. I have finished with the animated scenes for now. Next I will be making textures for each cube which would show what the video represents (camera, editing, brainstorming etc)






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